The Outer Worlds offers a unique take on the sci-fi genre with a good story that did not take itself too seriously. With gameplay similar to Fallout, but not so similar that it felt like a knockoff, it provided players with a unique setting in the Halcyon system, choices that had legitimate weight to them, great side quests and memorable characters and fleshed out companions. One of those characters is a companion named Felix.

While he is, at first glance, the cliched adventurous type who is just aching for excitement, there is actually more to him than meets the eye. Here are a few facts that players need to know about him. Spoilers ahead.

10 His Backstory

Felix grew up as an orphan on the Groundbreaker, where the player first meets him, and was considered a stowaway. This was because he was unemployed and in the corporate ruled Halcyon, is a huge no-no.

Though Felix was able to get a job but he ended up losing it suddenly when he attacked his boss, a foreman, with a tossball stick after the latter made fun of Felix’s favorite team.

9 When He Is First Encountered

Players can first encounter Felix when they land in the Groundbreaker’s docking bay for the first time, after they finish exploring Emerald Vale. They can talk to him but he will not be recruited right away.

When the player returns, Felix will be seen admiring their ship, the Unreliable, and ask to join the player’s crew. Here the player can conduct a pretty entertaining interview with Felix about his abilities and credentials.

8 What He Brings To The Table

Speaking of abilities, each companion in The Outer Worlds has an ability and perks unique to them that comes in handy in select situations. Felix’s ability is dropkick, in which he hits an opponent with one.

His perks focus on his rebel lifestyle with bonus damage done to corporate enemies and to cowering enemies since he does not back down from a fight. In terms of support, he adds 10 more points to the persuasion skill.

7 Rebel At Heart

Felix’s entire character arc is essentially about rebelling against society’s woes. He despises The Board and is always looking to start some kind of trouble by rushing into fights with a bat in hand. Throughout the game he is awaiting for the start of a massive rebellion of some kind against the corporate overlords of Halcyon and feels as though the player is best suited for doing that.

That is why despite usually despising authority figures and people higher up the chain of command, he is loyal to the player and listens to them.

6 His Relationship With The Other Companions

In RPGs that feature companions, said companions interact with each other that give us insight into their personalities and The Outer Worlds is no exception. Felix is revealed to be an orphan when he talks about parents with the engineer, Parvati.

These interactions also provide some great moments like with Felix’s interactions with Ellie who thinks he is foolish with the former saying otherwise. It is also fun to see Nyoka respect his abilities but do a 180 when he anti-authority with her.

5 He Will Not Leave The Player, Even If They Side With The Board

Some RPGs can have party members that can either leave or flat out betray the player if they do not agree with certain actions they commit throughout their playthroughs. The Outer Worlds is different though.

Despite hating the Board, if the player chooses to deliver the Hope to Tartarus, the board’s headquarters, Felix will still be an available party member, though he will not be too happy about it. In his ending slide if the player did this and completed his personal quest, he will become depressed and leave the player behind, never to be heard from again.

4 His Personal Quest

Since Mass Effect 2’s loyalty missions were first introduced, just about every RPG since has included personal quests for party members and The Outer Worlds is no exception. Felix’s quest, Friendship’s Due, focuses on him reuniting with an old friend, Harlow, who has similar views to Felix and feels he is the person to start the revolution he craves so much.

The player can sense something is off about Harlow and after tracking someone down for him, the player will find out why. After this the player can either kill Harlow or let Felix join him, of which the latter is kind of hesitant.

3 He Needs A Boss In His Life

Despite being a rebel who hates authority, Felix ironically needs that sort of thing to accomplish his goals. He wants a colossal revolution to shake up Halcyon but cannot do it on his own.

This need for help is what leads him to the player who feels like he can accomplish his goals. The same can be said if the player lets him join Harlow. In order for him to feel fulfilled at all, he needs an authority figure’s guidance to help him along his path in life, whether that be Harlow or the player.

2 The Revolution Is Not What He Expects It To Be

In a way, a revolution does occur for Felix but not in the way he imagined it being. If the player achieves the good ending and stops the Board’s plan, a lot of work needs to be done in order to rebuild the colony.

While Felix was anticipating a bang followed by mass celebrations in the streets, it is instead followed up with a lot of hard work needed to be done to fix everything. The closing statement of this ending slide ends with this; “eventually Felix realized that the work of a revolution was done with two hands.”

1 He Is Best At Close Quarters Combat

Since he has a brash personality, it is unsurprising that Felix’s forte would be close quarter combat. Melee weapons would work best for him along with guns that are best at short range such as shotguns.

Felix is best if used as a distraction for enemies to focus on so they player can pick off enemies from afar while they are focusing on Felix. Be sure to put heavy armor on him so that way he has ample protection and can basically be a walking tank.

NEXT: Fallout 4: 10 Things You Didn’t Know About Lexington